GEEK SPEAK: NEXT IN THE MINES OF MADNESS

If this one looks a little rougher than my usual finished work, there’s a good reason for that; it’s not done. This is a much larger and more ambitious page than I usually attempt, and there is a lot of stuff going on that I want to try to get right. I’m not going to try to get it “just right.” That could drive a person crazy. I’m aiming for “just right enough.”

I played Dungeons and Dragons over the holiday weekend. Tea Leaf had downloaded a module to play test the upcoming new edition of the Dungeons and Dragons core rules. I shit you not the cartoon above was what happened in the first five minutes of the game. Character death is a hazard everyone who plays these games has to deal with. Some people treat it like no big deal, others get really attached to their characters and can become…irritated…when their characters are killed. I’d like to say that I just roll with it. Alas, I fall somewhere in the middle of that spectrum.

It was my character that was swallowed by a reject from “Dune” while taking a shit in the first ten minutes of actual game play. I’ve never lost a character that quickly.

It was hilarious.